CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
12,379
127,649
ss-2.png

Overview:
A lewd auto-battler card-game featuring your favorite characters from Conquest and Desire.
Warning: I tried using some AI-generated content for this project, if that's not your thing then you may try my other hand-drawn projects instead.​

Thread Updated: 2024-10-21
Release Date: 2024-10-17
Developer: Ellabelle - -
Censored: No
Version: 2024-10-17
OS: Windows
Language: English
Store:
Other Games: Link
Genre:
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Installation:
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Changelog:
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Win: - - - -

ss-1.png ss-3.png
 

f95poke

Member
Apr 21, 2017
190
56
There is no option for window/full-screen. I use the windows shortkey alt+ENTER, which forces into full-screen mode, then in 5-10 seconds it goes back to windowed mode.
How to fix?
 
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clayagi

Newbie
Aug 6, 2021
15
33
Gameplay wise it's okay (Lot's of deck types to unlock, somes classes to adjust some mechanics is good too), H wise, well, aside from cards wich are very nice to look at, i couldn't find any action going on except on fizzle cards.

Gameplay is pretty straightforward for anyone who played an autobattler once in their life. You have cards, those that are doubles can stack on each other to gain power. Order of cards are read from left to right, so if you want a card that cost mana to work, you need tohave a card that grant mana before it (and be aware of the potential card that could make you lose mana).

Your task each fight is to plan the fight, by making a row that can kill your adversary, and i do mean kill, cause if you are in a tie situation (either because your or their card killed you at the same time or you took too long to get your opponent down),it count as a loss. In that scenario,making a stall deck is useless unless you have the damage to kill in like, 10 rounds (i didn't count, but sometimes either of you can't kill the other, the game calls it a tie and make you lose).
You can lose agood amount of times before the games makes you game over your run, so you can have a slow start to gain power (even if you lose, if you still have lives you can continue, and will begin the next fight upon defeat.)

When you get the hang of it winning is not so challenging, so getting all the deck would be only time consuming, unless you cheat.
Bosses on the Battle mode (wich is the standard you fight till you get to a boss, getting stronger in the process) are from the other game that the devs made, and as much as i like the idea behind it, the art design make it way of the mark (Design is as it was on the other game, while all the rest is made with AI, so it sticks out). There is no scenes or background, just some lines when you defeat girls.
I guess with how fizzle cards looks, they could reinforce the lacking H component of the game (like having a scene with each bosses, and maybe also standard opponents), as well as giving the game another purpose than slightly sexy auto battler.
 

LeakCode

Member
Nov 30, 2018
249
187
what is a basic card?
EDIT: never mind, it's those cards with white dots on top.
EDIT2:another question, is puzzle 8 solvable?
 
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LeakCode

Member
Nov 30, 2018
249
187
oh sure do
huh how? The dmg of the boosted card is only 24 but opponent hp is 25. I need to sell all the other cards to get speed 5 to get the first strike

EDIT: turns out the regen 2 heals are enough to keep you alive
 
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randrew

New Member
Aug 27, 2017
9
8
Simple concept, has potential, but some serious issues that detract from the experience:

- As another user pointed out, there is no back button, or "resign" -- once you start a game or match, you cannot change game modes (return to main menu, etc.) until you complete it or run out of lives. So, if you start a puzzle, and can't figure out how to beat it (looking at you, #8; how is that even supposed to be possible ?) the only way out is to quit the program and start again. Did you get way deep in an easy endless run? Guess you need to find a way to lose 5 matches, else it won't count toward your "longest easy endless run" stat if you quit the program.

- Building on the previous, there does not seem to be a save / load system. If you're part-way thru a game, gotta leave the program open else it won't save your progress and you can't return to an endless run.

- Fullscreen / windowed resolution issues: playing on a laptop with 1366x768 resolution, the bottom part of the game window is offscreen. There is no option to change the window resolution. Trying to use a utility like Borderless Gaming (to get a fullscreen borderless window) doesn't solve the problem, as (like another user mentioned) the game window resizes itself within ~10-30 seconds.

- The game UI sometimes (frequently) overlaps or hides other important UI. For example, in the deck-building screen, often hovering over a card will show (as well as the card info overlay) the 'start round' overlay, hiding the card info.

Overall, in its current state I'd give it a 2 or 3 out of 5; fun to screw around in and optimize some decks with, but (thus far) lacking ... something like elegance / simplicity / polish to set it apart. The mechanics are there. to the dev, (if they read this) ccool project; looking forward to see the progress.
 
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