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Daz Genesis 9.1

aguromix

Newbie
Apr 29, 2024
26
32
Goodness, and here I am again at a crossroads. I want to get better quality characters and renders. I am a DAZman, that is to make renderings outside of daz for me wild. But I want to increase the level of quality. Our with you Genesis 9 was quite not bad model, but unfortunately not without flaws. I've been looking at it for a long time, thinking about how to improve it, slowly doing things for it, just for myself. But I think it is necessary to remake it at all.
1. The grid. It should be redone somewhere to remove unnecessary transitions and make more detail. I will leave the hands and feet in the base resolution, but the whole body and face will increase in 2 times. It will turn out instead of 25000 polygons, which he has in the stock, about 70,000. What is this for? First of all, to correct some where treacherous sticking out these very transitions of geometry. Well and more detailed mesh will give more room for morphing, creating collisions from touching and indentations from clothing on the body.
2. Separate from the base. I want to make genesis 9.1 a separate independent figure, which in its default form will be in the same size as the base, that is, all the clothes can be easily changed to it from the base. The idea of a universal figure I like very much, the code on one model can be made and a man and a woman, it seems convenient to me. I do not want to make separate floors
3. Correctors (Jsm). In the base I want to leave everything as it is on the original. All folds will repeat the original, again for dressing clothes and general compatibility. But I want to try to make their own morph correctors on leg bends in the knees and hips, I do not know how it will turn out but I will try. The main thing to make them will need to be included at will, as for example
4. Geograft. All that is now on genesis 9 goes to the furnace, but I personally do not use it. Any genitalia, nipples, navels that are now there all will not fit. I want to make my genitalia, or rather remake, I already have custom genitalia, which I use for G9, just need to pull them on a new grid. Make a set of nipples. The navel will be on the base figure, why it was removed in the new genesis is a mystery to me. But nipples separately for each gender is convenient and quite right as I think.
5. Textures, morphs and characters. With textures all simple they will remain the same, any mats from other characters will be applied to the new figure. With morphs of third-party characters is more complicated, for their transfer will have to work a little harder. But for those who know a little more about DAZ than the average user, it won't be a problem
I don't know if I will sell it, time will tell. Right now I just want to make it for myself. If you have any suggestions and wishes I would love to hear your ideas.
Call for my English, it's not my native language.
Translated with DeepL.com (free version)
 

aguromix

Newbie
Apr 29, 2024
26
32
The first thing I do is just collect on a basic grid all my upgrades, belly, knees, belly button:
2024-09-27 141627.jpg
 

aguromix

Newbie
Apr 29, 2024
26
32
Next I just subdivide the geometry all over the body, excluding the hands from the feet, now we just need to make a new transition on the mesh:
2024-09-27 132453.jpg