- Sep 20, 2019
- 66
- 53
Any tips for making a trainer-style project in Ren'Py? I've been learning the engine for a little over a week now and have made some decent progress, but now I'm starting to hit some creative and literal roadblocks. I've got like twenty-minutes of walking around talking to my NPC and some choices along the way, but I realized that wasnt really the style of game I was trying to make.
Now I've set up some rooms and am able to swap back and forth between them, my character expressions and a general knowledge of what the engine does.
I'm building out a bunch of backgrounds, hopefully a minimap that I can use as a way to navigate around going forward and sprites for a second character right now.
I figure adding an entire fighting system is biting off way, way too much for my first project. But I'd like to have a simple gameplay loop, whether its my main character grinding stats or having to spend enough time with the NPCs to unlock events. A day-by-day system is what I'm thinking, but I've no idea where to start from a coding perspective. Also definitely gotta make a currency system somehow for upgrades, items, progression, etc.
Now I've set up some rooms and am able to swap back and forth between them, my character expressions and a general knowledge of what the engine does.
I'm building out a bunch of backgrounds, hopefully a minimap that I can use as a way to navigate around going forward and sprites for a second character right now.
I figure adding an entire fighting system is biting off way, way too much for my first project. But I'd like to have a simple gameplay loop, whether its my main character grinding stats or having to spend enough time with the NPCs to unlock events. A day-by-day system is what I'm thinking, but I've no idea where to start from a coding perspective. Also definitely gotta make a currency system somehow for upgrades, items, progression, etc.