- Jul 5, 2017
- 887
- 3,122
Made some tests with my character Sasaki Kozue, the "japanese" from above, and I think I've finally finished the character.
This is the final result, in a completely random pose on the ground. I've morphed the face in the best way I could to make her more japanese, but in the end I think that I just made her look like a character from Fatal Frame. Oh well!
This is the character using the Render Quality 10 from Daz Studio. I did as a test and I realized that anything above 4 is a loss of time / resources.
Also, I did a quality check with a render - which I won't show here because it's just the same character, on the ground laying down with a shitty primitive and a Carpet Shader - and that one made my time of render jump from 10-15 min to fucking 1h20min. I think that soon I'll need to fix my problem over my pc if I ever want to develop this games as fast as I could.
This is the final result, in a completely random pose on the ground. I've morphed the face in the best way I could to make her more japanese, but in the end I think that I just made her look like a character from Fatal Frame. Oh well!
This is the character using the Render Quality 10 from Daz Studio. I did as a test and I realized that anything above 4 is a loss of time / resources.
Also, I did a quality check with a render - which I won't show here because it's just the same character, on the ground laying down with a shitty primitive and a Carpet Shader - and that one made my time of render jump from 10-15 min to fucking 1h20min. I think that soon I'll need to fix my problem over my pc if I ever want to develop this games as fast as I could.
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