- Mar 16, 2023
- 50
- 88
thx for pointing that out lolI thought it was going to be interesting when he said you are wearing WORM clothes.....
thx for pointing that out lolI thought it was going to be interesting when he said you are wearing WORM clothes.....
Rouge? Not familiar with that one. Does she have a red costume?Damn that girl is hot. Reminds me of Rouge from X-Men.
Cherie DeVillewhat actress is the mom from the bathroom scenes?
Thanks for pointing that out. I fixed it and all similar bugs. The Alphas v0.3 will include the fix.changing name dont work alice will still call you dave
What do you mean? There might not be many locations yet (just the house). But still, it already has sandbox mechanics and will develop in this direction.Ok how the fuck is this supposed to be a sandbox game
No complaints about the actual game till now to early to tell imo, but man do you devs not know what a sandbox game is or why is everyone putting sandbox in their tags for all kind of games.
To solve demographic problems?A Goddess of love will gift you with her divine powers. How will you use them?
the mechanics are kinetic novel mechanics not sandbox. minecraft is sandbox for example or if you want a closer example WTM academy (also Html porn game). sandbox means that you can do what ever the fuck you want like in a sandbox not go there do this and then talk to that character again to progress the story. sandbox games are the opposite to linear gamesWhat do you mean? There might not be many locations yet (just the house). But still, it already has sandbox mechanics and will develop in this direction.
As I said, the game is developing in the direction of a sandbox game. The fact that it has linear sub-stories does not mean it is not a sandbox. I always liked the freedom to do whatever I wanted in games, and CBG is supposed to be such a game. There is little content right now, so I understand why you can't completely visualize the full game. Still, I think there already are elements that suggest a sandbox kind of game after the intro.the mechanics are kinetic novel mechanics not sandbox. minecraft is sandbox for example or if you want a closer example WTM academy (also Html porn game). sandbox means that you can do what ever the fuck you want like in a sandbox not go there do this and then talk to that character again to progress the story. sandbox games are the opposite to linear games
https://f95zone.to/threads/linear-or-sandbox.48689/ this guy explains it in more detail btw linear can be good i just dont get how even people that spend time developing games dont know what genre der own game fits in.
If you ask me, you should make sure that was you reales is what you want to make or atleast shows what your going to make because starting with 100 % linear and develop that into a sandbox game will allways creat confusion and misunderstandings. your goal should be to make a good game, so developed the game you want sell and then sell, not sell and then creat. early acces is the death of 90% of all early acces games. (you defenetly lost me whit that demo)As I said, the game is developing in the direction of a sandbox game. The fact that it has linear sub-stories does not mean it is not a sandbox. I always liked the freedom to do whatever I wanted in games, and CBG is supposed to be such a game. There is little content right now, so I understand why you can't completely visualize the full game. Still, I think there already are elements that suggest a sandbox kind of game after the intro.
Thanks for the tips. I will definitely focus on making it easier to experience all parts of the game. I am already working on a system that will help with that.I highly recommend implementing features that show the player where and/or when content is available, and additionally make passing time less tedious. I like the ability to pass time in smaller increments, but it is tedious and frustrating to: Go To Room -> Sleep 1h -> check every location -> Repeat this 15-ish click process in the hopes of finding unmarked content.
Common solutions for content indication are things like character icons at places they are present, or a schedule page with information about where you can find a given character at any given time. Some even implement both.
As for passing time, a common solution is including that on the side bar.
These ideas are just examples and may not be the solutions you envision, but you should endeavor to minimize the amount of meaningless time-wasting you thrust on your players if you want to maintain interest.
All that said, I like the premise and look forward to seeing where this goes. Good luck!