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Lallapalooza

Member
Game Developer
Aug 23, 2019
178
616
I lasted around 20 turns in the second fight...
Noted. I can guarantee you that I know some ways to always win tho! The most important spell being quick breath to make sure you can always heal before taking what would be a fatal hit o_O
 

Kuroimi95

Member
Nov 20, 2017
141
297
Edited the whole comment for a better guide

I was able to clear the second fight, she has two phases, and you absolutely need to keep a way to restore all your focus in one go for the second phase (so either Second Wind, or Level Bar)

First, let me explain a bit how the game works :
When you have more than 50% HP, you will always consume Focus (except when using stuff like Level Bar or Second Wind)
When you have less than 50% HP, actions that doesn't specifically consume Focus will restore Focus instead
The less Focus you have, the weaker your actions gets (that includes stuff like Defend)
This is very important, as the only way to beat the second fight is to keep your Focus in a good state for the whole fight (If you get to 30%, it's better to just use Level Bar or Second Wind to get back up)

Now, my strategy, starting with what skills I used :
  • Slash
  • Defend (way better than Quick Defend if you know how to use it)
  • Deep Breath (I didn't try Quick Breath since I prefer big heals to make Level Bar much more effective when I need it)
  • Counter Slash
  • Level Bar (mostly to restore focus by using it when your Focus is low and your HP is high)
  • Second Wind (panic button)
  • Vision (passive, very important since it allows you to know what your opponent is about to do)
  • Thick Skin (passive, makes you take less damage so it's always good since she's very strong)
As I said before, you absolutely need to keep a way to fully restore your Focus for phase 2, if you don't, you're pretty much game over

For the phase 1, she only have three actions : Normal Attack, Prepare Multiattack, and Multiattack
To counter it, what I did was simply :
  • When I have more than 60% HP => Slash to deal damage
  • When I have less than 60% HP => Defend to regen Focus (she will usually attack first, so you will get lower than 50% when you use Defend, so you will regen Focus instead of consuming it)
  • When I'm very low on HP (usually 30%) => Deep Breath (you can go even lower if you currently have high Focus, since Focus also increase the efficiency of Defend)
  • When she's preparing her multi-attack and I have more than 60% HP => Defend
  • When she's about to multi-attack => Counter Slash (If you didn't Defend before since you were low so you healed instead, it's better to Defend here, you might act first, and it will keep you safe for the next turn)
At some point, she will go into phase 2, she will say she have something like 1800~ HP left or something
She will only do two thing : Heal you until you have 0 Focus, then Normal Attack until you die
This is why you need a way to restore your Focus fast : you let her decrease your focus to 0, then you regen with Level Bar or Second Wind, she won't try to heal you again so you will only have to stay safe until she dies
The phase 1 strat works here too, but she won't use her multiattack anymore, so it's easier (if you kept some ways to restore focus because you didn't use them on phase 1, you've pretty much won)
 
Last edited:

Razeluxe

Member
Mar 18, 2018
192
234
I'm sorry, but this shit makes 0 sense. "When below 50 focus, you'll recover instead" So what's the point of mental trick? I used it at around 15% focus and still lost focus. Is it broken? blocking attacks also makes me lose focus about half the time even when i'm below 50%

Not even to mention "This is a tutorial fight. You'll lose after 4 turns". How the fuck is that a tutorial? If this is the quality that can be expected going forward then I'm washing my hands of it now.
 
Last edited:

Kuroimi95

Member
Nov 20, 2017
141
297
I'm sorry, but this shit makes 0 sense. "When below 50 focus, you'll recover instead" So what's the point of mental trick? I used it at around 15% focus and still lost focus. Is it broken? blocking attacks also makes me lose focus about half the time even when i'm below 50%

Not even to mention "This is a tutorial fight. You'll lose after 4 turns". How the fuck is that a tutorial? If this is the quality that can be expected going forward then I'm washing my hands of it now.
Not below 50 Focus, below 50% HP

Basically, each turn...
When your HP is low, you gain focus
When your HP is high, you lose focus
This is the main mechanic of the game, and it's explained with the "H" (help) button

Mental Trick is a skill that increase what you gain/lose this turn
If you have low HP, and you use Mental Trick, you gain more Focus
If you have high HP and use Mental Trick, you lose more Focus

Defend is nice to stay longer at low HP without risk to regen Focus safely

As for the tutorial, you simply have to use a skill that instantly charge your Focus (Level Bar or Second Wind), then use Slash to win
 
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Drossvamp

Newbie
Apr 26, 2018
25
17
i dont think speed rng was taken into account at all here. i decided on a recent run to test out the slash X move, which keeps track of how many times you get to go first. i calced it out and for 200 turns i went first 84 times. maybe it is 50/50, but if so that move is literally useless.

In addition, there is heavy dmg rng in the fight as well. Claire can hit from anywhere between 200 and 350 dmg per auto attack, which is a wild range when you only have 1184hp to work with. and the damage you block is varied based on your focus, so if you are in a rough run, you start wanting to take risks for a deep breath here and there, which can get you killed.

This game isn't balanced at all for the simplicity of the fight, so please stop defending it by saying, "I know how to win 100% of the time". i can assure you 99% of people will check out on a few attempts at the fight, the 1% who stay will look at this chat for guides, and even with that the extreme monotony of the combat will still drive out 99% of that 1%.

I did not have fun doing the fight, nor did i get any sense of accomplishment. i spent more time mathing stuff out and then looking at the code for the game itself, because i like the concept. Please just fix it
 

Lallapalooza

Member
Game Developer
Aug 23, 2019
178
616
i dont think speed rng was taken into account at all here. i decided on a recent run to test out the slash X move, which keeps track of how many times you get to go first. i calced it out and for 200 turns i went first 84 times. maybe it is 50/50, but if so that move is literally useless.

In addition, there is heavy dmg rng in the fight as well. Claire can hit from anywhere between 200 and 350 dmg per auto attack, which is a wild range when you only have 1184hp to work with. and the damage you block is varied based on your focus, so if you are in a rough run, you start wanting to take risks for a deep breath here and there, which can get you killed.

This game isn't balanced at all for the simplicity of the fight, so please stop defending it by saying, "I know how to win 100% of the time". i can assure you 99% of people will check out on a few attempts at the fight, the 1% who stay will look at this chat for guides, and even with that the extreme monotony of the combat will still drive out 99% of that 1%.

I did not have fun doing the fight, nor did i get any sense of accomplishment. i spent more time mathing stuff out and then looking at the code for the game itself, because i like the concept. Please just fix it
About Slash Dance X being useless: It's a broken spell that can turn the fight into child's play. If figured out how.

About deep breath killing you: That's right! If you're low life and use deep breath, you have 50% chance of losing due to turn priority... I can only advice to use another spell that guarantee you to be safe every time instead.

About the game being unbalanced: It's balanced to be needing some serious thoughts to win... There's a few strategies that makes the fight easy!

About 99% of peoples being turn down: I understood that it wasn't what you expected for a porn game and it is frustrating.... It's not what I wanted to share and I'm sorry. :confused: Thanks for giving it a serious try anyway. Maybe the rules aren't explicit enough and the good strategies too hard to find...

Also I buffed quick defend, --> 100% turn priority instead of 95% (in the online version only)
 
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RARE2000

Newbie
Dec 21, 2017
83
133
Noted. I can guarantee you that I know some ways to always win tho! The most important spell being quick breath to make sure you can always heal before taking what would be a fatal hit o_O
I'm giving up. The combat is monotonous and irritating. The simplicity reminds me of early Monster Girl Quest, but with none of the charm or depth. I have a ton of abilities, but near all of them are useless. Once I figured out the focus system, I tried managing that for the first real fight, and I spent half an hour just spamming attack, defend, and deep breath, edging below 50% and hoping the ai wouldn't high roll or crit. Level Bar and Second wind allowed a psuedo fight reset but I'm nearly always still behind and they are limited use. Counter slash was barely worth the ability slot. The hidden speed/initiative is garbage, if it was visible the speed-related abilities would have a purpose. All it did was frustrate me, the 'combat' completely ruined my experience. It didn't even manage to be an interesting puzzle-fight.

I apparently used the exact same build as Kuroimi95, wierd coincidence, I guess it's because those were the best most consistent abilities from a cost/benefit perspective.

Breath/heal depends on focus, same as your main attack, there's no neutral way to build focus and progress other than sacrificing a (HIGHLY CONTESTED) ability slot for mental trick, since Iron skin and Vision are 100% necessary. If you attack until you are out of focus, you can barely heal. And since every worthwhile action consumes focus, including healing, and she can out-speed you and hit you before you heal, focus is incredibly frustrating to manage. Even counter slash is lackluster, as it too relies on near-full focus. There is no proper tutorial, Kill me in 4 turns or bad lmao, is fucking dogshit. That is literally the worst tutorial I've ever played. Even the Armored Core 1; "Beat this guy to play game" taught me more to me than that. I beat it by just spamming the self-damage double hit and making the damage check. The abilities, while their details are 'explained', are mostly rendered useless due to the hidden nature of the speed/initiative system, and the RNG.


About Slash Dance X being useless: It's a broken spell that can turn the fight into child's play. If figured out how.

About deep breath killing you: That's right! If you're low life and use deep breath, you have 50% chance of losing due to turn priority... I can only advice to use another spell that guarantee you to be safe every time instead.

About the game being unbalanced: It's balanced to be needing some serious thoughts to win... There's a few strategies that makes the fight easy!

About 99% of peoples being turn down: I understood that it wasn't what you expected for a porn game and it is frustrating.... It's not what I wanted to share and I'm sorry. :confused: Thanks for giving it a serious try anyway. Maybe the rules aren't explicit enough and the good strategies too hard to find...

Also I buffed quick defend, --> 100% turn priority instead of 95% (in the online version only)
Reading this makes honestly, incredibly angry. Obviously you've thought this out. But saying "Is easy if you figure it out, lol." Makes me want to delete this game and never touch it again. None of what you're talking about is explained in-game. Do you expect people to just throw themselves against the wall, trying random shit until something works? If this is a trick-out where all the fights are incredibly difficult and the default abilities are a trap, I have no words. Even Ninja fucking Gaiden and the Fromsoft games have ramp-up. Are you trying to make a game with an actual difficulty curve, or fucking Battletoads? I thought this would be casual fun, I didn't sign up for Battletoads. If you wanna make something that is so difficult that it drives people to uninstall, literally telling people to "Git Gud or Fuck Off", please mark it ahead of time. Or you will be flamed into oblivion.

This isn't 'fair' challenge, and no it's not balanced. If the only way to win is hidden strats or throwing your head against the wall, you haven't made a balanced game, you've made a Mario Maker Kaizo level. "P is for Pain" in RPGMaker form. Monster Girl Quest on Hard had similar moments, but that was on an optional difficulty mode, and they didn't throw them at you in the first fight.
 
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Kuroimi95

Member
Nov 20, 2017
141
297
I'm giving up. The combat is monotonous and irritating. The simplicity reminds me of early Monster Girl Quest, but with none of the charm or depth. I have a ton of abilities, but near all of them are useless. Once I figured out the focus system, I tried managing that for the first real fight, and I spent half an hour just spamming attack, defend, and deep breath, edging below 50% and hoping the ai wouldn't high roll or crit. Level Bar and Second wind allowed a psuedo fight reset but I'm nearly always still behind and they are limited use. Counter slash was barely worth the ability slot. The hidden speed/initiative is garbage, if it was visible the speed-related abilities would have a purpose. All it did was frustrate me, the 'combat' completely ruined my experience. It didn't even manage to be an interesting puzzle-fight.
It's a bit harsh to say that most of the abilities are useless, when there's virtually only one fight right now
It's very likely that later on, Quick Slash for example might get really important
I agree however that RNG is a bit dangerous in this fight, but to be fair, it's supposed to be an nearly impossible fight; she's just stolen 60 levels from you, making you now level 39, and her at least 61
It's probably better to not use Counter Slash yeah, maybe it will be better in the future if the developer adds an enemy who hits more times, but as of now, 2/3 hits isn't really that much (I would probably add Quick Breath or Mental Trick, or even Hysteria since crits seems to be super strong)

Breath/heal depends on focus, same as your main attack, there's no neutral way to build focus and progress other than sacrificing a (HIGHLY CONTESTED) ability slot for mental trick, since Iron skin and Vision are 100% necessary. If you attack until you are out of focus, you can barely heal. And since every worthwhile action consumes focus, including healing, and she can out-speed you and hit you before you heal, focus is incredibly frustrating to manage. Even counter slash is lackluster, as it too relies on near-full focus. There is no proper tutorial, Kill me in 4 turns or bad lmao, is fucking dogshit. That is literally the worst tutorial I've ever played. Even the Armored Core 1; "Beat this guy to play game" taught me more to me than that. I beat it by just spamming the self-damage double hit and making the damage check. The abilities, while their details are 'explained', are mostly rendered useless due to the hidden nature of the speed/initiative system, and the RNG.
I think it's okay that you don't have a way to regen Focus easily outside of Second Wind/Level Bar, that's the whole point of the gameplay, to learn control over your Focus bar and not just go all in to kill the enemy fast (at least for this fight)
The initiative is a bit special, you usually have 50% chance to have initiative, and some skills either increase or decrease initiative (Quick skills makes it go to 100%, and Counter Slash for example makes it go to 0%)

As for the tutorial, I think it's made to make you think outside the box, and it also makes you understand how much Focus is important

Reading this makes honestly, incredibly angry. Obviously you've thought this out. But saying "Is easy if you figure it out, lol." Makes me want to delete this game and never touch it again. None of what you're talking about is explained in-game. Do you expect people to just throw themselves against the wall, trying random shit until something works? If this is a trick-out where all the fights are incredibly difficult and the default abilities are a trap, I have no words. Even Ninja fucking Gaiden and the Fromsoft games have ramp-up. Are you trying to make a game with an actual difficulty curve, or fucking Battletoads? I thought this would be casual fun, I didn't sign up for Battletoads. If you wanna make something that is so difficult that it drives people to uninstall, literally telling people to "Git Gud or Fuck Off", please mark it ahead of time. Or you will be flamed into oblivion.
It is explained in the game tho?
All your stats are on the Status screen (It even includes when you're level drained, and your initiative)
image_2024-09-18_095408326.png
And the gameplay mechanics themselves are written in the H menu during battle, same for the skills descriptions
Also, the only skill that actually consumes focus is Hysteria X, and it's written in its description. Everything else is based on how much HP you have at the end of turn (That's why healing always cost Focus, you're usually higher than 50% HP at the end of turn after healing, so you lose focus)

I think for now, the combat is fine how it is, the two first fights are unfair because of how the story goes...
The only thing we can deduce about MC's power right now is that he's much stronger when he's in danger, but much weaker when not being focused, it's both portrayed in the gameplay, and in the story :
- You deal like 10 times more damage when full focus compared to 0 focus
- You start the tutorial with no focus because MC doesn't feel in danger (because he's super strong, and because it's just a scarecrow)
- You can only one shot the girl when she's about to mind control you, before that, your can only lightly attack her
- Even after being level drained, he still has a chance against the girl if he can keep his focus
- When she realises MC's power, she tries to heal MC to make him lose focus to make him weaker

I do think there are some problems right now however, mainly the slow movement in the map, not being able to save (which is planned to be added to be fair), and how we need more fights to see if the skills are properly balanced
 

Lallapalooza

Member
Game Developer
Aug 23, 2019
178
616
I'm giving up. The combat is monotonous and irritating. The simplicity reminds me of early Monster Girl Quest, but with none of the charm or depth. I have a ton of abilities, but near all of them are useless. Once I figured out the focus system, I tried managing that for the first real fight, and I spent half an hour just spamming attack, defend, and deep breath, edging below 50% and hoping the ai wouldn't high roll or crit. Level Bar and Second wind allowed a psuedo fight reset but I'm nearly always still behind and they are limited use. Counter slash was barely worth the ability slot. The hidden speed/initiative is garbage, if it was visible the speed-related abilities would have a purpose. All it did was frustrate me, the 'combat' completely ruined my experience. It didn't even manage to be an interesting puzzle-fight.

I apparently used the exact same build as Kuroimi95, wierd coincidence, I guess it's because those were the best most consistent abilities from a cost/benefit perspective.

Breath/heal depends on focus, same as your main attack, there's no neutral way to build focus and progress other than sacrificing a (HIGHLY CONTESTED) ability slot for mental trick, since Iron skin and Vision are 100% necessary. If you attack until you are out of focus, you can barely heal. And since every worthwhile action consumes focus, including healing, and she can out-speed you and hit you before you heal, focus is incredibly frustrating to manage. Even counter slash is lackluster, as it too relies on near-full focus. There is no proper tutorial, Kill me in 4 turns or bad lmao, is fucking dogshit. That is literally the worst tutorial I've ever played. Even the Armored Core 1; "Beat this guy to play game" taught me more to me than that. I beat it by just spamming the self-damage double hit and making the damage check. The abilities, while their details are 'explained', are mostly rendered useless due to the hidden nature of the speed/initiative system, and the RNG.



Reading this makes honestly, incredibly angry. Obviously you've thought this out. But saying "Is easy if you figure it out, lol." Makes me want to delete this game and never touch it again. None of what you're talking about is explained in-game. Do you expect people to just throw themselves against the wall, trying random shit until something works? If this is a trick-out where all the fights are incredibly difficult and the default abilities are a trap, I have no words. Even Ninja fucking Gaiden and the Fromsoft games have ramp-up. Are you trying to make a game with an actual difficulty curve, or fucking Battletoads? I thought this would be casual fun, I didn't sign up for Battletoads. If you wanna make something that is so difficult that it drives people to uninstall, literally telling people to "Git Gud or Fuck Off", please mark it ahead of time. Or you will be flamed into oblivion.

This isn't 'fair' challenge, and no it's not balanced. If the only way to win is hidden strats or throwing your head against the wall, you haven't made a balanced game, you've made a Mario Maker Kaizo level. "P is for Pain" in RPGMaker form. Monster Girl Quest on Hard had similar moments, but that was on an optional difficulty mode, and they didn't throw them at you in the first fight.
Ok first of all
- Claire can't crit
- there's no hidden stats or effects (except for Claire HP).
- The spells that change init chances are written in the spell description and is also show on spells hover in battle.
- Spells doesn't consume focus.

I think your frustration come from the fact that you didn't understood why you couldn't win. Sorry, I'm not a pro game designer obviously.

And yeah the "git gud" mentality and the default ability being a trap... That's a bit true... I wanted to make an interesting fight with an original fighting system and by giving multiples ways to win but not the default attack/heal/defend. Obviously that backfired a bit by being too ambitious.

Also you guys are wrong about counter slash being bad for Claire fight. The -50% initiative it give is quite useful. :unsure:
 

Kuroimi95

Member
Nov 20, 2017
141
297
Ok first of all
- Claire can't crit
- there's no hidden stats or effects (except for Claire HP).
- The spells that change init chances are written in the spell description and is also show on spells hover in battle.
- Spells doesn't consume focus.

I think your frustration come from the fact that you didn't understood why you couldn't win. Sorry, I'm not a pro game designer obviously.

And yeah the "git gud" mentality and the default ability being a trap... That's a bit true... I wanted to make an interesting fight with an original fighting system and by giving multiples ways to win but not the default attack/heal/defend. Obviously that backfired a bit by being too ambitious.

Also you guys are wrong about counter slash being bad for Claire fight. The -50% initiative it give is quite useful. :unsure:
I didn't even realise that she couldn't crit lol

As for Counter Slash, I kinda agree, 0% Initiative makes Defend way more useful, even if the damage is a bit underwhelming for this fight specifically
I wonder if she's beatable by being much more aggressive, like by using Reckless Slash or something tho, it seems really strong if it crits after all :unsure:
 

Koimizm

New Member
Apr 26, 2024
1
3
After actually reading (and using my brain), I found the most annoying thing about this game is not really the 50/50 initiative chance (turn order) but the 95% "Quick Defend" Initiative chance (which has been buffed with the online version, thankfully enough). Other than that, here's my method to beat Claire:

- Quick Slash (Filler, you don't use this often, use above 50% hp or when she preps and Slash Dance stack is at 0 or 1)
- Quick Defend (Spam it when you are above 20% hp and she's attacking)
- Quick Breath (Use when you feel like you are about to die or before she multi attack you)
- Slash Dance (Whenever you have stacks and enough hp to tank one attack - around 40%+ hp)
- Level Bars (Only need one use)
- Second Wind (Panic Button - I didn't use it)
- Vision
- Thick Skin (Get from walking utter most east from starting point)

Focus bar is far more important than your HP, it doesn't matter if your HP is swinging like a pendulum, as long your focus bar is higher than 75%, there's no chance of failure even if you plays on a knife's edge with your HP. Do not greed Quick Slash pitiful damage, if anything, the 95% initiative on it is a fail point in the Online Version. Play like a pussy ass bitch and never attack other than Slash Dance if you need to keep focus bar at 90%+.

Edit: I forgot to append that her mutli-hit does around 30%-35% HP with 80%+ focus Quick Defend mod so if you are 40% hp, can just dump Slash Dance on her prep and Quick Defend. Her basic does 10-15% HP with 80%+ focus Quick Defend mod.

Phase 1 has one fail point which is when she decides to spam prep + multi 3+ times in a row, you have to cross your fingers that your focus bar doesn't dip below 50% due to you flip flopping 50%+ hp and losing focus every turn.

Phase 2 Quick Attack/Slash Dance till your focus bottoms out, Level Bars then repeat as per phase 1 but no more fail point. You nuke her before it matters.

If you play on the offline version (95% quick defend initiative), you can die from multi-hit landing first. Online version then you can just stack some 50+ Slash Dance and nuke her in one go with zero thought required. For reference, 10 stacks did like 1.6k for me so I assume 50+ gonna just oneshot her.

Finally, although this method is relatively stable and replicable, this game is has horrible RNG-fest design that you might have to try for 10+ mins to pilot properly and have decent RNG. Anecdotally, after my first 2 fails - 5 mins total - I did 5 runs back to back it wasn't even close (this is on the Offline Version which took 25 mins total). I can only assume the Online Version would never fail with this strategy.

P.S: For people who stuck on the scarecrow, Level Bars -> Slash.
 
Last edited:

Kuroimi95

Member
Nov 20, 2017
141
297
Ok, I tried it, Reckless Slash is like... SUPER strong
I was able to defeat her second phase right after she stopped healing me, when it crits with full focus, it deals around 1500 damage in one go
image_2024-09-18_140650919.png

My setup was :
  • Reckless Slash
  • Defend
  • Quick Defend (I never used it tho lol)
  • Deep Breath
  • Hysteria
  • Level Bar
  • Second Wind
  • Thick Skin
Basically, it's the same as the other setup I used, except you hurt yourself when using Reckless Slash
If you have some Hysteria Stacks, you can use them to make your next crit more likely to happen too (each stack = +10% crit chance, and Reckless Slash gives 2 stacks, so if you can somehow do 2 Reckless Slash, then Hysteria, without dying, you go up to 45% crit chance until your next crit, but it's really risky so I recommend only 1 Reckless Slash, then Hysteria, then Defend until you're low, then heal, then don't use Hysteria until you crit)
Vision may be bugged in some ways because somehow I was still able to see what she was about to do even without equipping it (Or maybe the plot twist is that passives are actually always active and so shouldn't be equipped?)
But even then, you could just replace Quick Defend with Vision instead

You're still safe against the multiattack thing if you Defend then Deep Breath
If you happen to Deep Breath before she attacks, you lose your Defend stance, but then you're basically full life so it won't kill you
If you happen to Deep Breath after she attacks, well then you're full life again

So yeah you don't really need Counter Slash, it's a bit more risky, but it's certainly much faster

EDIT: By trying again, I was even too lucky with my crits and was able to kill her while she was still healing me
She seems to have around 6000-7000 HP btw, probably
 
Last edited:

andch

Newbie
Oct 7, 2017
16
2
You know there are reason for difficulty lvl in games. Not everyone wants to spend time learning combinations and studying the mechanics of such games for a long time.
 

Drossvamp

Newbie
Apr 26, 2018
25
17
EDIT: By trying again, I was even too lucky with my crits and was able to kill her while she was still healing me
She seems to have around 6000-7000 HP btw, probably
She has 6000 hp, and begins phase 2 at less than 2000 hp, which is why the fight is so long.
 

zaxzax642

Newbie
May 23, 2020
32
10
Ok, I tried it, Reckless Slash is like... SUPER strong
I was able to defeat her second phase right after she stopped healing me, when it crits with full focus, it deals around 1500 damage in one go
View attachment 4046043

My setup was :
  • Reckless Slash
  • Defend
  • Quick Defend (I never used it tho lol)
  • Deep Breath
  • Hysteria
  • Level Bar
  • Second Wind
  • Thick Skin
Basically, it's the same as the other setup I used, except you hurt yourself when using Reckless Slash
If you have some Hysteria Stacks, you can use them to make your next crit more likely to happen too (each stack = +10% crit chance, and Reckless Slash gives 2 stacks, so if you can somehow do 2 Reckless Slash, then Hysteria, without dying, you go up to 45% crit chance until your next crit, but it's really risky so I recommend only 1 Reckless Slash, then Hysteria, then Defend until you're low, then heal, then don't use Hysteria until you crit)
Vision may be bugged in some ways because somehow I was still able to see what she was about to do even without equipping it (Or maybe the plot twist is that passives are actually always active and so shouldn't be equipped?)
But even then, you could just replace Quick Defend with Vision instead

You're still safe against the multiattack thing if you Defend then Deep Breath
If you happen to Deep Breath before she attacks, you lose your Defend stance, but then you're basically full life so it won't kill you
If you happen to Deep Breath after she attacks, well then you're full life again

So yeah you don't really need Counter Slash, it's a bit more risky, but it's certainly much faster

EDIT: By trying again, I was even too lucky with my crits and was able to kill her while she was still healing me
She seems to have around 6000-7000 HP btw, probably
i have similiar strategy ,but its only reckless slash ,hysteria, level bar and second wind spell for main strat .
the other spell i use was an useless slash dance that only good at building stack with quick breath below 50% hp then using hysteria for full crit reckless slash




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Last edited:

FrenzyGhoul

Newbie
May 14, 2023
30
8
Heyho,
followed the chat and game for a while and tried claire 4 times before.

found a easier way for claire, its more like an OTK.

I used the before mentioned build (thanks btw)


- Quick Slash
- Quick Defend
- Quick Breath
- Slash Dance
- Second Wind
- Vision
- Thick Skin
-- Hysteria (insteas of Level Bars)

Same strategie as before with focus and heal to keep be alive.
I stack Slash Dance so around 8 and keep be alive when claire is going for the prepare turn.
->prepare Turn: going for slash dance
-> Multi Attack turn (when I wont tank that hit second wind): Hysteria

Now the Crit Rate is alose 100%.

I do same game again by scaling Slash Dance around 8 again.
I wait till the preperation turn and strike.

I intand Kill her 2 times in a row with that.
 
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Ayvuir

New Member
Oct 28, 2019
13
7
The Claire fight is not that difficult. You can basically spam reckless slash and then quick breath when you're at around 30-40% hp and win pretty quickly. You end almost every turn just below 50% hp because your healing goes before the enemy attack, so you end up gaining focus. I also had thick skin and vision equipped. Basically didn't even use anything else.

All in all, I think the first fight is pretty decent, and I like the phase 2 healing mechanic. With that said, I'm not entirely sure if this combat system is deep enough to keep players interested once they figure out the general gimmick. I guess we will see.

So far, pretty good.
 
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