Thanks for the feedback! The intensity of the haptic feedback (vibration) is based on the Quest 3, which is quite weak, but it should be stronger on other controllers. I'll add an option in the future to adjust the intensity.It works fine with virtual desktop use VDXR, but it would be nice if the game could support FBT, too many hand movements and too much vibration feedback...
It won't be possible to import custom characters in this game. However, additional character DLC might be available depending on the game's success.Looks really cool, if you add character uploading so I can add my own would make this perfect.
pffffftttttttttttptptptptptptptptptp ok finnnneeThanks for the feedback! The intensity of the haptic feedback (vibration) is based on the Quest 3, which is quite weak, but it should be stronger on other controllers. I'll add an option in the future to adjust the intensity.
It won't be possible to import custom characters in this game. However, additional character DLC might be available depending on the game's success.
I don't have those optionsThe game works with Virtual Desktop. In the OpenXR Runtime, you need to switch from SteamVR to VDXR in the "Options" tab, and the game will work. For the VDXR Runtime, you should start the game with the Handtracking option to ensure the hands are in the correct position. In future updates or the final version, I’ll try to add a warning or error message indicating how to start it correctly if I can't find a fix.
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You should select Free Mode in the scene/chapter selector. The functionality is the same in both the PCVR and VR versions.
What is your VR Runtime? If you are using Virtual Desktop, you need to use the VDXR runtime; it works fine with Meta Quest Link and Steam Link. The compatibility with Pico is not complete, I don't have one to run tests, but I know that a few players are able to play with Pico based on Steam's analytics.It takes me a long time to launch the game shortcut in Steam. Also, there is a black screen. I use Pico-4, through Steam VR I tried to use the application without Steam VR, it starts, but does not respond to the headset in any way, while the game seems to work.
You have these options; they are the first ones when you open the menu by pressing the top button (Y or B on the Meta Quest).I don't have those options
I don't see anything at the top its just blankI literally don't see them though, your probably on the full release
I don't see anything at the top its just blank
With this report, there are now 3 people experiencing this issue. It affects a minority of players, but I will investigate what might be happening to fix it in a future version. Thank you for the feedback and the screenshot. ( I am using the Desktop version, where the position of the tabs is reversed, but the logic is the same.)While in free mode, there is no option for location pose nor position. Tried both the Oculus APK and via VDXR, there are only 6 options:
Left v.2.8 oculus, right v.2.8 PC version via virtual desktop
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Can you download the demo version directly from Steam and confirm if the same issue occurs there? Since I don't have an HTC Vive, I can't test that kind of thing. The initial compatibility is only with Meta Quest, but there are people using other devices and managing to play.Hello there,
I have had issues being unable to teleport. I am using the HTC vive and it's controllers. on SteamVR and it's controllers.
Hello there, just to clarify this is using the version from steam.Can you download the demo version directly from Steam and confirm if the same issue occurs there? Since I don't have an HTC Vive, I can't test that kind of thing. The initial compatibility is only with Meta Quest, but there are people using other devices and managing to play.
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Yeah I just don't see those optionsWith this report, there are now 3 people experiencing this issue. It affects a minority of players, but I will investigate what might be happening to fix it in a future version. Thank you for the feedback and the screenshot. ( I am using the Desktop version, where the position of the tabs is reversed, but the logic is the same.)
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There are people playing with the HTC Valve, and there is mapping for the Valve Index, but since I don’t have one, it’s not possible to test all potential issues. In the SteamVR settings, can you check if the Gamepad Support Addon/Plugin is disabled? This plugin is automatically disabled in some cases due to errors. If it’s not, you should enable it. Which software are you using: Virtual Desktop, Steam Link, or something else?Hello there, just to clarify this is using the version from steam.
Fixed in the next version, which hasn’t been released yet.Yeah I just don't see those options
The full version will be released next month. You can add it to your Wishlist on Steam to be notified.Do you have the full version on patreon or anywhere else
When will the next update be released?There are people playing with the HTC Valve, and there is mapping for the Valve Index, but since I don’t have one, it’s not possible to test all potential issues. In the SteamVR settings, can you check if the Gamepad Support Addon/Plugin is disabled? This plugin is automatically disabled in some cases due to errors. If it’s not, you should enable it. Which software are you using: Virtual Desktop, Steam Link, or something else?
Fixed in the next version, which hasn’t been released yet.
The full version will be released next month. You can add it to your Wishlist on Steam to be notified.
It’s already updated on Steam, and I’ll update it here later as well.When will the next update be released?
What is your runtime, software, and device? If you have any questions, you can download the Steam version, go to the small house there, and show me a screenshot of the text that appears on the computer monitor. I know this can happen when using SteamVR through AirLink, and it can be fixed by running in Handtracking mode via Steam or by using Steam Link.Hands are kinda not in the right position