As a Madmind fan, the Madmind problem is... their mad mind!
After Agony and Succubus put their name on the AA Map as some really cool creative unhinged devs, their execs, for some stupid reason, threw probably a hundred game ideas and said "let's do them all, at once, at the same time!".
They are developing something around 20 games right now, at once.
They answered to this with "well, not really, some other studio dev that, while we dev that, but dont intertwine while we work together under the same umbrella".
You know that is NOT AN EXCUSE when their big title after Succubus was Paranoid, and it was a complete disaster from QA perspective, to the point where... if you loaded your save, you ended up in a limbo world bug, having to reinstall the game... every time. And this was not a one case scenario, this happened to ALL who bought the game. Proof that they never did QA.
Now Paranoid was a complete failure at launch, their next attempt was this... Nymphomaniac, mainly because everyone loved Vydija, which is like... What Batman is to DC, or Iron Man to Marvel, their most beloved character.
If Paranoid got a 1/10 at QA test, this doesnt get over 3/10, crashes and bugs and zero lack of gameplay pacing. If you loose, you have to rework your char model, like opening the game for the first time. No sense of direction, super punishing if you get a random answer wrong. No one ever asked even once "How could we make this fun?"
Their most anticipated title, for me, is Lords of Hell (yes, they are devving an RTS too), which brought me back to the Age of Empires days, except it's in a hellish setting.
I'm a huge fan of their creative endeavours, but completely ashamed by the gameplay and dev aspect.