I'm honestly not sure when a testable release will be ready, and I don't want to give out more false hope to folks like you who have been following the project even as I move at somewhat glacial pace. But, I promise I will let people know as soon as a testable build is on the horizon! I've been easing into Unity pretty well, partially because I was already sort of familiar with C#, so I haven't had too many hiccups so far.Thats looks interesting... in a good way
Any idea when we can test the first release?
That looks quite awesomeI'm honestly not sure when a testable release will be ready, and I don't want to give out more false hope to folks like you who have been following the project even as I move at somewhat glacial pace. But, I promise I will let people know as soon as a testable build is on the horizon! I've been easing into Unity pretty well, partially because I was already sort of familiar with C#, so I haven't had too many hiccups so far.
If anyone is interested in testing half-baked versions and helping me squash bugs, I'll send alpha builds around before posting an official release. I don't regret posting the QSP version as early as I did - I appreciate all the feedback and advice I got, and I think the time spent experimenting will make this version of the game much more deliberate and planned - but I do understand the importance of good first impressions, and want this new release to be more polished and intentional.
Anyways, in the meantime, here's a few screenshots of the mostly functional Card Collection I put together today!
You don't have permission to view the spoiler content. Log in or register now.
i like the game right now i think it has some great potential specially if you are switching it to unity and i would be happy to help with the testing when you get it doneI'm honestly not sure when a testable release will be ready, and I don't want to give out more false hope to folks like you who have been following the project even as I move at somewhat glacial pace. But, I promise I will let people know as soon as a testable build is on the horizon! I've been easing into Unity pretty well, partially because I was already sort of familiar with C#, so I haven't had too many hiccups so far.
If anyone is interested in testing half-baked versions and helping me squash bugs, I'll send alpha builds around before posting an official release. I don't regret posting the QSP version as early as I did - I appreciate all the feedback and advice I got, and I think the time spent experimenting will make this version of the game much more deliberate and planned - but I do understand the importance of good first impressions, and want this new release to be more polished and intentional.
Anyways, in the meantime, here's a few screenshots of the mostly functional Card Collection I put together today!
You don't have permission to view the spoiler content. Log in or register now.
I'm honestly not sure when a testable release will be ready, and I don't want to give out more false hope to folks like you who have been following the project even as I move at somewhat glacial pace. But, I promise I will let people know as soon as a testable build is on the horizon! I've been easing into Unity pretty well, partially because I was already sort of familiar with C#, so I haven't had too many hiccups so far.
If anyone is interested in testing half-baked versions and helping me squash bugs, I'll send alpha builds around before posting an official release. I don't regret posting the QSP version as early as I did - I appreciate all the feedback and advice I got, and I think the time spent experimenting will make this version of the game much more deliberate and planned - but I do understand the importance of good first impressions, and want this new release to be more polished and intentional.
Anyways, in the meantime, here's a few screenshots of the mostly functional Card Collection I put together today!
You don't have permission to view the spoiler content. Log in or register now.
code 104 file not found crash?