CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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Summer Vacation! Scrambled [ ILLGAMES ] サマバケ!すくらんぶる

3.70 star(s) 10 Votes

fucktastic

Newbie
Oct 14, 2018
81
19
It seems that both STN repack and HF patch don't have the angel and reaper set for SVS. So any hero here got them?
Edit: NVM found them.
 
Last edited:

Kuromarutaur

Member
Jun 19, 2020
155
230
I think I explained it in my previous post, I have no complaints about the graphics, it seems fine to me and although it is simple I personally prefer a more anime tone than a realistic one like previous Illusion games.

But the problem with the game's AI seems completely unbearable to me (This is something very objective and I deeply respect those who liked it, because there are colors for all tastes).
I do remember playing AA2 more than using its character creator, but in this case I am using the character creator more than the game itself.

In my case, I think I could not play AA2 again even though the AI has been improved thanks to AA2U, but graphically it would seem like a loss in terms of character quality.
If they could port AA2U to SVS it would seem like a very good thing to me, although I doubt it could be done in a simple way.

Regarding the topic you mentioned about "Pubic Hair" I really don't care about that detail at all, the important thing is not always the very detailed graphics, in my case the most important thing is that the game has an interesting AI that makes you think that those characters are real people (Even if you know they are not).

If I only wanted "Sex" with the characters I would go for HC that seems to be more focused on that, but in this game, it only seems like an attempt to recover the honor and respect they achieved with AA2 but in a way that they did not achieve.

What happened to Illusion with their last game RoomGirl (I think it was this one) they tried to make a SIMS style game, but they did not even manage to match the first of these games that came out in 2002.

Illusion has serious problems with the AI of its characters, although they try and try, I do not think they will be able to achieve it.

I would certainly love to be able to say that I loved the game, but that would not only be lying to you, but also to myself.

I don't see much activity regarding Mods, some don't even update them like the "Slider Unlock", I think that many people who took the game with enthusiasm and desire to have fun are putting it aside.
Even (in my opinion) the fact that STN is not releasing new BR is for a reason, maybe I'm confused, but this has never happened since I've known STN, who even released new BR from the demos of the character creators, and now we are in R1 since the game came out without any news.

(Note: I am still using version 1.02 of the game. Waiting for a new version of BR.)


I apologize if something is written wrong, I am using Google Translator. (English is not my native language)
Please understand that this is only my opinion and point of view and I do not intend or try to convince anyone to think as I do.
I would not agree about graphics, but that's my personnal preferences.

The problem with SVS graphics for me, is that it's hard to create a girl that will look more mature, like at least 18 - 20 years old, and even harder to make older looking guy. Slim or normal boys look fine, but bigger guys bodies are looking ankward.

Anyway, AA2 is 2014 game, and it's not rare when 10 years old game beats current ones, not in technical aspect, but in overall look due to better artstyle.
 
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Newmaxd

New Member
Oct 29, 2019
3
8
I've been following this thread for some days now, obviously since this is the closest we got to an AA2 sequel (apart from Koikatsu, which is not this close but at least they tried). I'd like to share my thoughts, not talking from experience since I did not play this one (created chars and stuff alike for fun but so far didn't actually play anything lol).

Regarding the "AA2U is better" and "SVS looks meh". I'm pretty sure it's better in some aspects, but lacks in others, a ten years apart (spiritual) sequel featuring a smaller map, the same amount of chars (or even less), and almost same gameplay, is not acceptable. It's sad but you had 10 years, even remaking the exact same game but with more of everything and new graphics, was enough (ehem, look at AA1, AA2 and AA2U, each one features half a polygon more or less than the prev one, in a way, AA2U feels like a proper update for AA2, which is a small update over AA1). In terms of graphics, SVS is just superior, done with it, don't deny reality, yes it features more polygons, yes it's technically superior too, yes the chars look more anime, yes everything now features more resolution. You can debate from an artistic POV (but this is always subjective, and seems like majority think SVS > AA2, later if we get some SVSU, we can compare it to AA2U, will surely be the same anyway).

Regarding the modding issue. Judging by what others said here, the game seems to be harder to mod due to some compilation issue (don't remember, but basically, instead of having all the files there ready to be modified, now they're all hidden, all obscured, all encrypted, all less manipulable without rebuilding the entire solution). The moment modders manage to break through this, we will surely get a better SVSU (since Unity as an engine already supports more stuff compared to the original AA2 engine). Let's just hope modders stay (since we're all humans, maybe some are dead, or lost interest on this stuff, or aren't into modding anymore). In a way I see a bright future, illusion ("illgames") seems to be re-making every prev game, so expect all the old ones to be remade with cute graphics, and this one (since it's the only game that relies on gameplay, is not only about f#cking things) will surely feature some expansions and DLC like stuff, happened with Koikatsu before and will surely happen with this one, or at least I hope so .-.

That being said, amazes me how some stuff is entirely missing, a smaller map? 2 male personalities? Non voiced? Damn, hope mods can solve all this eventually (specially since many are just random variables, adding personalities should not be that hard, the important thing is to be able to modify this stuff, "just change personalities from 2 to 3", how the hell do you do that if instead of C# you have compiled stuff with 0s and 1s from time to time?)
 

zecon

Member
Jun 2, 2017
171
722
I would not agree about graphics, but that's my personnal preferences.

The problem with SVS graphics for me, is that it's hard to create a girl that will look more mature, like at least 18 - 20 years old, and even harder to make older looking guy. Slim or normal boys look fine, but bigger guys bodies are looking ankward.

Anyway, AA2 is 2014 game, and it's not rare when 10 years old game beats current ones, not in technical aspect, but in overall look due to better artstyle.


Hi

Personally i dislike "loli chars" and prefer mature or teen chars , that's why i try to make my own chars and on my own taste , perhaps you need a bit of practice making chars ;) , i recommend u install the slider unlocker (plugin/mod).

This is one of my own chars :

12345.jpg
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,237
3,716
Hi

Personally i dislike "loli chars" and prefer mature or teen chars , that's why i try to make my own chars and on my own taste , perhaps you need a bit of practice making chars ;) , i recommend u install the slider unlocker (plugin/mod).

This is one of my own chars :

Slider mods look good but they kind of break sex animations. You'll see a lot of misalignments and limbs clipping through bodies.
 

zecon

Member
Jun 2, 2017
171
722
Slider mods look good but they kind of break sex animations. You'll see a lot of misalignments and limbs clipping through bodies.
I know but that doesn't happen to me and it's because i don't exceed slider limits, in addition my chars have a size/body height of less than 100, likewise the char body should not have exaggerated proportions, if you comply with all of this that i mention then you shouldn't have any problem.

------------------------------------------------------------------------------------------------------------------------------------------

I invite you to try this char that i sharing with u guys , one of my OCs i've shared before in Discord

- slider unlocker is needed


xxxxxxx.jpg

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Purple_Heart

Engaged Member
Oct 15, 2021
2,237
3,716
I know but that doesn't happen to me and it's because i don't exceed slider limits, in addition my chars have a size/body height of less than 100, likewise the char body should not have exaggerated proportions, if you comply with all of this that i mention then you shouldn't have any problem.

------------------------------------------------------------------------------------------------------------------------------------------

I invite you to try this char that i sharing with u guys , one of my OCs i've shared before in Discord

- slider unlocker is needed


View attachment 4170924

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But if you are not going to exceed default slider limits then what do you use slider mod for? Am I missing something here?
 

FrogFrozen

Member
Jan 9, 2018
456
561
It's sad but you had 10 years.
"Sad."

Ah, yes. Because they definitely had it on the backburner this last ten years. And were legally allowed to bring it along after the company fragmenting. Instead of the 1 that they actually had.
"
2023 (1 September) HoneyCome Dolce (Add-on Expansion, 22 December 2023)
2024 (30 August)
"
And Japanese porn games totally are up to the same standards of AAA gaming, which that statement would actually apply to. And they totally still had all the original staff and the experience/skills that come with them 9 years later. And even the ones they still had, skills you aren't using are lost over time. You expect them to be just as fresh at it 9 years later as if they'd began development the day after AA2's release.

And its totally not like they had to re-code the whole thing from scratch. One because they cannot legally bring old Illusion code with them after the fragmenting, two because its a new engine. And programming is by far the most expensive and difficult part of game design. Its not unheard of for the code department's budget to eclipse that of all other departments combined. There's a reason games are getting buggier and buggier. They totally find the bugs, production just refuses to sign off on allocating the budget to fix them when they have no idea if the massive coding moneysink would be worth it when they don't know if the game will even sell.

Even Capcom, one of the few AAA companies that isn't 1000% full of shit, got hard stumped by this exact new engine issue with Monster Hunter World and cut a lot of content out of it. You expect a porn developer with one year of dev time, considerably fewer resources/skillsets, and the legal and growing pains of fragmenting and starting a new company to do what Capcom failed to do when given 4 years, in a period of stable company growth, for one of their flagship IPs.

Sorry for laying into you like this, but it just really pisses me off when people who know nothing about the inner workings of the industry get entitled and slander and insult devs for not giving the world to their rotted dopamine-brain. Illusion has had shitty behavior for years and this game isn't without it, but what you've stated is not among that. There's plenty of real reasons to hate Illusion or be disappointed with this game. You don't need to invent new ones.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,237
3,716
And they totally still had all the original staff and the experience/skills that come with them 9 years later. And even the ones they still had, skills you aren't using are lost over time. You expect them to be just as fresh at it 9 years later as if they'd began development the day after AA2's release.

And its totally not like they had to re-code the whole thing from scratch. One because they cannot legally bring old Illusion code with them after the fragmenting, two because its a new engine.
If konami can remake mgs4 and make it so faithful to the original despite the fact that everything you've said applies to them too, why can't illusion/illgames do the same? Don't pull "money" card, we all know/heard of how many games they fucked up despite having money.
 

Newmaxd

New Member
Oct 29, 2019
3
8
"Sad."

Ah, yes. Because they definitely had it on the backburner this last ten years. And were legally allowed to bring it along after the company fragmenting. Instead of the 1 that they actually had.
"
2023 (1 September) HoneyCome Dolce (Add-on Expansion, 22 December 2023)
2024 (30 August)
"
And Japanese porn games totally are up to the same standards of AAA gaming, which that statement would actually apply to. And they totally still had all the original staff and the experience/skills that come with them 9 years later. And even the ones they still had, skills you aren't using are lost over time. You expect them to be just as fresh at it 9 years later as if they'd began development the day after AA2's release.

And its totally not like they had to re-code the whole thing from scratch. One because they cannot legally bring old Illusion code with them after the fragmenting, two because its a new engine. And programming is by far the most expensive and difficult part of game design. Its not unheard of for the code department's budget to eclipse that of all other departments combined. There's a reason games are getting buggier and buggier. They totally find the bugs, production just refuses to sign off on allocating the budget to fix them when they have no idea if the massive coding moneysink would be worth it when they don't know if the game will even sell.

Even Capcom, one of the few AAA companies that isn't 1000% full of shit, got hard stumped by this exact new engine issue with Monster Hunter World and cut a lot of content out of it. You expect a porn developer with one year of dev time, considerably fewer resources/skillsets, and the legal and growing pains of fragmenting and starting a new company to do what Capcom failed to do when given 4 years, in a period of stable company growth, for one of their flagship IPs.

Sorry for laying into you like this, but it just really pisses me off when people who know nothing about the inner workings of the industry get entitled and slander and insult devs for not giving the world to their rotted dopamine-brain. Illusion has had shitty behavior for years and this game isn't without it, but what you've stated is not among that. There's plenty of real reasons to hate Illusion or be disappointed with this game. You don't need to invent new ones.
You had 10 years pal. Yes you release 1 game per year (don't remember, I think they released even up to 3 per year one time), thing is, you made a game 10 years ago, a game that was not GTA 6 or RDR2, a game lacking A LOT of features, don't want to say "a game that is actually pretty easy to develop", but for god damn sake, it is actually pretty easy to develop at least compared to other games (what games? actual GTA 6 needing millions to make? Nah, Minecraft pre Alpha for example, or Stardew Valley, games made by a team of between 1 and 3 people, yes those games manage more memory, manage more variables, manage larger amounts of data, etc..).

I'm also not a random dud talking about random things, I'm an indie dev who has been using unity for more than a decade, prototyping stuff, and I'm only giving my point of view on the subject, I also don't care about missing employees, Paralives features no EAxis employees, they just looked at Sims 1-4, as well as other games, took inspiration on mechanics, and started developing the game that we already know is the Skylines of the Sims, a team of like 3 people originally (as of now, I think they're like 7, 3 or so are devs, including the main creator, and the others are sound/graph designers.. then you have community managers and other roles alike, just 2 or 3 devs and 2 or 3 artists). So yes. Illgames devs are not new to porn stuff, even if you never worked at illusion, or worse, never played a porn game (so you know nothing about making anything related to them), if you're a game dev then look at the damn games and doc your own company made a couple of years ago, and imitate what they did. You don't want to be like the paralives team? Ok, limit yourself to copying old systems, use Unity (an engine that will only make your life easier, compared to the old 2014 engine, but sure go ahead newbie who is new to Unity and also never worked on AA1 or 2, go ahead and instead create a new engine from scratch if you find that easier).

Don't put up excuses, because there are people out there, working alone for half while doing twice. You don't have money? I don't care. You don't have legal permissions? I don't care. Do as the others and magically destroy a multi million franchise like Paralives is doing with Sims (and again, not Paralives, but a game like Minecraft in its pre alpha state, or Stardew Valley, or any sim game the levels of Paralives in its current incomplete state, are at least 20 times harder to make, compared to both AA2 and SVS).

I celebrate that illusion (in the form of illgames) is alive, and also that they developed SVS, and I'm not saying they suck at programming or developing, maybe it's a company issue (you think I spend my time throwing sh#t at Ubisoft devs for developing bad AC games? talented devs doing what they're told to do, I'd rather appreciate their effort and instead curse the directives responsible for the entire project). Also don't get why some people here get into random defensive behavior, at least wait until I try to be mean or something.
 

BababoiMan

New Member
Feb 13, 2023
1
0
uhh I have question
After I update why does Digitalcraft only have SV but not HC,DC?
Does anyone know how to fix it?

Thank in advance.
 

ycbalabala

Newbie
May 29, 2022
94
192
Makes me wonder how many people ILLGAMES have left to begin with. I suspect not much.
I just know illusion was based in Yokohama and exploded into both and with a hard break-up. That is not something you do when everything is going smoothly, and makes me suspect either a. running from debt or b. fundamental internal disagreements - neither of those being a good sign.

From sniffing whatever marketing they display on their respective websites, I speculate ILLGAMES took with it at least part of the anime-style team, and ILLUMINATION took with it the VR developers and the realistic-style team.
And this naturally complicates things. The talent you had isn't here anymore. As of today, looking at , they are still searching for game programmers and 3D designers - but only from new graduates from the coming and past year, not from before.

And the conclusion to all that is that I have no fucking idea what they're doing. Most likely their best. I suspect they might be scrambling (heh) for money at this early stage of the new respective companies.

Now I wonder what Japan itself - the actual target demographic and the ones actually giving money - thinks of the ILLGAMES games. I am certain the international market is definitely not a target, at least not at this time, so our opinion is basically discarded (sorry STN - but good luck with C2L and PassionEye, I am definitely looking forward to it).
But I know Pixiv has been rife with mods - especially for Koikatsu. And now not only has ILLGAMES switched compilation from JIT/IL to ASM/precompiled, which isn't that bad of a move by itself, it looks like they are also actively preventing mods in their terms of service...?
Can anybody read their ToS (which I can't find for the life of me) and confirm? Because it kinda sounds wild given the use. Or maybe it's only for their online shop/card-sharing (which I can totally understand in this case), or it's just a generic self-covering protection and they don't actually give a crap.
 
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SiTWulf

Newbie
Sep 10, 2020
16
17
You are absolutely right in what you are talking about.
It couldn't be said more clearly and concisely.

The topic of AI is completely forgotten by IllGames and Illusion.

But not only that, there are also problems in the bodies, I am going to add a couple of photos that I would like someone at IllGames to see to learn something.

bt-0.png how to make boobs.jpg
 

KyoukoSakura

Best Girl
Donor
Nov 23, 2022
192
367
You are absolutely right in what you are talking about.
It couldn't be said more clearly and concisely.

The topic of AI is completely forgotten by IllGames and Illusion.

But not only that, there are also problems in the bodies, I am going to add a couple of photos that I would like someone at IllGames to see to learn something.

View attachment 4174414 View attachment 4174415
They aren't trying to be realistic, so who gives a fuck. The bodies in the game are perfectly fine.
 

mepew

Newbie
Oct 30, 2019
61
34
It's fine, as long as it's not vague answers... also what part of that was brief? why you do this to me? :(

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TLDR; Some good points, but I still think SVS is an alright improvement in comparison to AA2 for now- with more room for improvement.
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But it's cool that they made an additional choice for the player with a choice of dialogue intensity (3 options), from which sometimes a different character answer can come out, contributes to variety. It's a pity that such innovations are very few and even more a pity that they either do not exist at all, or almost make no sense.
This is a translator and some words may change a little. But I understood you well, I used several translators.
 
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Sep 3, 2019
231
333
Hi

Personally i dislike "loli chars" and prefer mature or teen chars , that's why i try to make my own chars and on my own taste , perhaps you need a bit of practice making chars ;) , i recommend u install the slider unlocker (plugin/mod).

This is one of my own chars :

THIS! This is why I always hope they will release a realistic-style games one day (preferably after Samabake lol). We desperately need a pouty onee-chan, seductive oba-san, irresistible MILF and everything in-between. And the thing is, they already had one game that achieved it with flying colors, which is Room Girls. Many people simply glossing over this game, but the truth is this game have, arguably, the best older sister, oba-san and MILF creator out there, surpassing the stale DOAX series and on par with Stellar Blade (we can easily create Eve and the others in Room Girls, a game launched 2 year ago).

We don't know who is onboard on the new Illgames team, but I fckn pray they get hold of the game designer, modeler and shader programmer of Room Girls, because they create a masterpiece of character creator. Really this game EXCEL in creating a broad variety of beautiful mature woman, yet can still create younger woman. The only bad things that sink this game is the unintuitive gameplay. As SiTWulf said earlier, this game tried to become an "adult" The Sim, but failed miserably because the game logic isn't good, Illusion's game programmer just doesn't have the skill to pull it off. That's why I hope they learned from that mistakes and just take the character creator and just slap Koikatsu/Samabake's game logic, or modernized AI Shoujo game logic, something that they excel in. For me, I don't mind getting interrupted frequently by an angry MILF or horny oba-san lol.

6.jpg
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3.70 star(s) 10 Votes