To be fair, I think the starting maze might be the biggest mistake I ever made in my games. I don't even like mazes myself, so I don't know what possessed me. The silver lining is that 2 out of 5 traits can help here (although that does mean there is a chance you picked the other 3 and you have to force your way through):This game reminds me of the old graphic adventures of the 90's, very immersive but a nightmare to play without a guide.
Already in the first mission I lost more than 20 minutes is on the 60th floor , the first part of going W > S to find the dead guard took me 5 minutes to discover it and the rest I wasn't able to do. I had to look for the answer in the comments of this thread, it makes me angry to have to resort to a guide, but it's impossible otherwise.
The glasses "AI helper" is useless and the only message I get is "Criminal lords are so paranoid these days, aren't they?" .
Perceptive is the most useful, as it tells you where to go next when you examine the room. Smart automatically erases "fake" exits once you pick the right one in that room, so progress becomes easier as you go on.
If I could go back, I would probably make it so that another trait worked here, so that no matter what you picked, you wouldn't have to go through the maze raw. Well, If I really could go back, I would either remove the maze, or make it so you can gather some intel about it, and turn into more of a puzzle in some way, rather than the mess it currently is. XD