- Aug 4, 2019
- 543
- 273
girl looks nice, story okayish but too managing according to the images. is the interface always next to the action? cause i don't like it and is the guy in the image mc or mc's dad couldn't tell...
Numbers are OK and there is no mention about them.In few words how would you change UI? You mean you want completely get rid of numbers on the main screen?
Damn, it could be a little tricky to add more story into a game without story, but I will try anywayNumbers are OK and there is no mention about them.
He probably would like a game with more story and less clicking. And more obvious pictures maybe.
I agree.Damn, it could be a little tricky to add more story into a game without story, but I will try anyway
Noted. ThanksFor a tech demo, not having a story is fine. You have to consider, however, if this is a game focused on NTR, that the fetish itself roots from attachment, as in, you care that these things are happening to a significant person to you that you are attracted to, and you feel excited about it.
There needs not to be a story for the "game" version, but the characters need to feel real, and there needs to be attachment to them. It doesn't need to be incest like it was in the other game, a simple prologue with the girl, something about being childhood friends and finally getting together, she moves in with you and your father starts going after her. Something that places her in a relationship with the main character, the player, and that they have to fight against (or go with it). Otherwise its just a voyeurism game.
I hate to say it, but I'm disappointed. I was very impressed with Condemned Town. So much so that I added some elements from yours to my own game. And listed your game as one of the inspirations (I won't link to my game, as I'm not writing for self-promotion).
The above I wrote to make you understand, I am not a hater, but a fan. And seeing this game I realize that there is literally nothing left in it that impressed me in Condemned Town.
You spent an enormous amount of time making 3D. The girl is really beautiful. But all that time could have been spent more productively. I was the one who convinced you not to go 3D. I still think it was a shortsighted decision.
The lorna component... The Russians have a saying: "If you get burned on milk, you blow on water". In a nutshell, after the ban, you have moved too far away from the original idea, when you could just do like most authors. Instead of mother\sister, make player-substitutable titles. "Identify who she is to you."
Somewhere missing post-apocalypse, which was very much in place. From the past favorite game there is literally nothing left but an old man molesting a young girl in front of your eyes.
And that, alas, is not enough.
I have a timid hope that it's only because it's not even an alpha, but just a tech-demo.
First of all, of course, I remember you and all those people who were active with my previous game, so I don't think you're doing this just to hate on the project. Everything is fine.
And yet, I can't understand your frustration with the game (just like most others). A couple of months ago, I wrote on my Patreon that despite this game initially being conceived as a remake of the old one, at some point, it evolved into an independent project that has nothing to do with the previous game. That's why I even changed the name.
The apocalypse theme is purely a Russian/Ukrainian thing, yes, I know that. I’m Ukrainian myself, so you don't need to tell me how important it is. But even in the context of the previous game, it looked ridiculous. Would you really argue with me on that point?
The game is, of course, far from finished. I can only say that I didn't make so many variables just to be limited to one house. It's just that at the moment, there's no balance, and the dialogues aren't developed at all, same as logic of characters.
But still, my main question to you and to other people is this: Is this game shit because it has no future, or is this game shit because it is tech-demo and definitely not that good as my previous one?
Anyway It's not like that you are looking at a piece of garbage and I'm trying to convince you here that this is actually a sweet candy. After all I'm not really interested in making a garbage for which people won't even pay me a penny. So I always listen carefully for people's concerns and advises (even though I never do as they told but that's another story).If that is how you pose the question, then I would go with option 2. Definitely the first game was more complete and more playable because it left a good impression. Here we don't have all that variety.
I think you were a bit hasty in posting it here. If you wanted to show your subscribers that you are working, you should have left it on patreon. But here people are hungry for ready-made products, that's why the negativity appeared.
However, that doesn't mean the project is bad. It's bad in comparison. And in a separate review, there's just not enough content for a verdict.
The fact that you are creating a standalone game is news to me. Apparently that's a message I missed or misunderstood. Then, of course, most of my claims are dropped. It's strange to make claims about fish not flying .
I will try to look at this game through the prism of novelty.
I'm afraid I'm going to be biased on this one. For me, HTML games are primarily associated with real porn. Even more than that, some sloppiness in the graphical execution of the interface is also a plus. At the sight of such games I have a feeling that they were made by 1-2 people for a can of beer. And that's not a bad thing! Since you gave AAA games as an example, HTML to me is like a small pixelated indie game. And I really appreciate such games precisely for their distinctiveness and unique gameplay.Anyway It's not like that you are looking at a piece of garbage and I'm trying to convince you here that this is actually a sweet candy. After all I'm not really interested in making a garbage for which people won't even pay me a penny. So I always listen carefully for people's concerns and advises (even though I never do as they told but that's another story).
Therefore, it's one thing when the game is obviously bad, but it can become ok after some work on it. And completely another thing is when the project is dead right from the beginning (Like "The day before", "Anthem", "Sea of Thieves" and so on in terms of porn games).
I'm dead sure I can make the gameplay and story interesting so here's everything ok even if thousands people rate my game 1 star. However, I have huge concerns about using HS2 models. I simply can't help but wonder if they are a huge dealbreaker in such games for people in general? And this is why I'm asking is this project is borned dead because of bad models?..
You know I actually feel what you want to say. If only you knew how I want to create some sick, perverted shit without any restrictions and shitty 3d... Maybe I will take a couple of days to think about this...I'm afraid I'm going to be biased on this one. For me, HTML games are primarily associated with real porn. Even more than that, some sloppiness in the graphical execution of the interface is also a plus. At the sight of such games I have a feeling that they were made by 1-2 people for a can of beer. And that's not a bad thing! Since you gave AAA games as an example, HTML to me is like a small pixelated indie game. And I really appreciate such games precisely for their distinctiveness and unique gameplay.
So far I know only one successful example of combining 3D and HTML. It's CONFINED AND HORNY. And that, I put it off for a long time, guided by my prejudices.
I really want to advise you to move away from 3D, but this is not an objective assessment, but a personal desire.
It all depends on your labor and diligence. At least there is one (aforementioned) game that succeeded in doing so. Perhaps there will be a second (yours).
Nah, not an option. They ban you immediately as they feel even the slightest threat from your content no matter where it is posted. Though the comments section under this game is not really suitable for such discussions so I will stop here. Either I will continue my luck with this game or find some other way to monetize it and create some crazy shit, which in not dependent on Patreon. I will let you guys know soonThere's always the "totally not the developer"-mod approach. You sell a safe, no-graphics version on Patreon, and distribute a "fan" patch elsewhere which has the modified content and images.
Wow, that was fast.Yeah, the decision was made quicker than I though. Fuck patreon
Just a heads up Thackerweil, when you closed your patreon, your final post went away, so we have no way to know what you said/decided, wish you the best.Yeah, the decision was made quicker than I though. Fuck patreon