Got the potential to be awesome!Hope you guys like it even if it's only an early demo and doesn't contain much!
Got the potential to be awesome!Hope you guys like it even if it's only an early demo and doesn't contain much!
What differences are you planing to make from the"Bound Town Project" ? bc it's the same style i hope you go in a different direction or add more options that the other game doesn't have. Or is the game just a few hours project planed to be abandoned ?Hope you guys like it even if it's only an early demo and doesn't contain much!
I understand why you would think that. It's similar for sure but you will have male characters, sex and a story divided for the two main characters. You will see soon enough.What differences are you planing to make from the"Bound Town Project" ?
Abandoned? No. This is a project i wanted to do for a long time. I constantly work on it every day.Or is the game just a few hours project planed to be abandoned ?
Absolutely, like I said, I have played most if not all of the games out there of this style. I think this one is on par for the better games out there and seems like you are have some good plans for the future. Having played some of the more advanced games, you're a little ahead of the others when their first demo appearred.Hope you guys like it even if it's only an early demo and doesn't contain much!
Add mummification, like npc will take the player to a Industrial wrapper and pallet wrap her like a mummy and also add self bondage for mummification, tape , rope , platic wrap , duct tape , electric tape , latexI understand why you would think that. It's similar for sure but you will have male characters, sex and a story divided for the two main characters. You will see soon enough.
Abandoned? No. This is a project i wanted to do for a long time. I constantly work on it every day.
Yeah, i like, the foundations looks solid, and looks as you already got a planning in your mind in the directions you will need to evolve due to mechanics and things already in place and working with a basic set of interactions. Very good starting point.Hope you guys like it even if it's only an early demo and doesn't contain much!
I know in other similar games with this style and program, it doesn't like low graphic settings. Saw people make the same comment just not this particular game. If you have the system bump up the settings and see how it runs.It is a quite interesting little game, charming. But having simple graphics, (Which is fine on its own.) yet performing like shit, is a bit worrisome.
I am on the older side here. Using a 1050Ti.
Works fine on an NVIDIA 1050Ti with an Intel Ivy Bridge 3rd-gen.I am on the older side here. Using a 1050Ti.
Hopefully, next update should improve that feeling!I really like being able to move arms when bound, I just wish I could move them with my mouse because I tried grabbing an object with bound hands, but had to find JUST the right spot to stand, otherwise my hands would go too far up and out.
The thought of being trapped and doing stuff like that (reaching to get a knife to cut myself free) sounds so cool!
Ahh i see what you mean, currently you aren't constrained to anything but the idea was to let you struggle all you want, find a sharp corner somewhere or an item to help you or try to find the correct struggle sequence to free yourself more effectively but this will be implemented later as i'm focusing on having all of the basics of the game first.I hope that what comes in time is being able to hide in lockers and stuff from enemies while bound but also enemies can place you into them or bondage restraints which are harder to escape from in the end. Although I do also wish that escaping restraints currently went a bit faster or was a bit more visually appealing as spamming WASD will get tiring eventually and I have recently started to be converted to more of an QTE pressing WASD that Didnapper 1/2 does or Femboy Survivial. Since I can see that being less likely to add to RSI.
Yes, this is planned.I hope that in the future we'll be able to undress/dress the enemies once we got them restrained.
Mod support was mentioned in the roadmap.Yeah, i like, the foundations looks solid, and looks as you already got a planning in your mind in the directions you will need to evolve due to mechanics and things already in place and working with a basic set of interactions. Very good starting point.
Crossing my fingers on this one.
Only, as an idea,mostly, the games i've seen going ahead and creating a good fanbase are those that allow to create addtional content and mods for it, if possible adding an option to do so (in the future) will be great.
Well yes, i'm sorry if the game doesn't run well on your machine. It's not surprising that it doesn't run well everywhere, my game is still in a very early state and i haven't made a lot of optimization to it yet since it's not a priority at all but i am slowly trying to make it better.It is a quite interesting little game, charming. But having simple graphics, (Which is fine on its own.) yet performing like shit, is a bit worrisome.