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Others WIP Goblin Burrow Sengoku Battle + DLC 1 [peperoncino][20241004 + 20241010]

MuninKai

Well-Known Member
Apr 29, 2020
1,623
2,634
Hmmm, this is a good question about how pack units are accounted for. I'll leave a note for myself to go seeking out that formula between the different versions.
 
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XenoDriven

Newbie
Oct 19, 2024
21
3
This made me think that they perhaps adjusted the formula for how pack units work. Where previously it was primarily averaging each stat and adding it to the alpha's to get total unit stat, I think now it significantly accounts for NUMBER of pack units. Even if you have low level/low stat pack gobs in your den, the weightage of numbers vs averaging stats has become more pronounced.

I observed this in fights. When I have an alpha with 150 pack units (same one throughout), my paladin takes only 1-3 dmg. But when I sent the same paladin into a fight with the same pack units, but only have like 20-30 of them, they take waaaay more damage and deal way less.

BTW My primary save now has >1K ATK gobs and there isn't anything they can't kill, easily. For reference, you can clear 5 stars easily with use of some strategically place skills once you reach about 600ATK (as in no need to constantly cheese save scum for random effects). In defence fights with evolved girls you still need to use stuff like DEF up traps and the like because of their skills.

Which heroine would you use to level a null active skill? To level a general purpose genetic line that you can insert skills later at higher levels?

I find these two having the best inheritance stats, because HP is one of the more useless skills
Can't insert image: Kicho (1HP, 1ATK, 2DEF, 1MGC) and Magoichi (1ATK, 3DEF, 1 MGC)
Hmm... I don't think the devs changed how pack units work. Maybe they tweak the multipliers a bit, but during my low-level run, I didn't feel having high pack unit really boosted my alpha unit's stats.

But then again, I haven't really tried doing this when using special goblins as pack units. Since I easily sacrifice them to the altar to avoid reaching the cave's goblin limit.

Yeah, if you have a decently built army, 5-star Difficulty isn't that hard to beat. Unless the devs release another boss like Nefarious in this game, then maybe things might become a little bit challenging. As for defense battles, I have a paladin with 1k+ Defense, so mobs aren't able to scratch it at all... As for heroine defense battles, then I usually use traps that reduces the enemy's range, put up 2 of them, and heroines at the back row will become useless. In my first playthrough, I also use either SP recovery traps, or SP reducing traps depending on the heroine I battle. Right now, range-reducing traps will render possibly magic-dealing heroines(Nobunaga) useless.

Null active skill, huh? In the early game, I usually use those heroines for the main goblin line I have to keep it clean from skills. I used Hanzou for attack, Magoichi or Ranmaru for defense. However, as soon as I got Mitsuhide's skill, I stopped caring about keeping my main goblin's line clean. I keep breeding my goblins with Musashi as she had 4-stars in attack. Goblins breed with Musashi, and Hanzou has too much of a gap later on, so I went with Musashi. For defense, I only used Magoichi/Ranmaru since Invasion-Type Nobunaga was bugged in my version before. But Invasion-Type Nobunaga has the highest growth rate for defense.

It's a bit of a hassle, but doing this will make your pack units super buffed later on. If I want a certain skill for my alpha unit, I'll have to do it the hard way. Breed them with a heroine with a skill you want, then clean them using heroines without a skill. I only update my alpha unit once a playthrough though, so it's actually not that bad.
 

tanabe74

Member
Aug 16, 2017
310
91
No voice for now... However, a user here did mention that the developers are focused on releasing a voiced patch rather than a 4th DLC. (so we can probably expect a voice patch at 2nd or 3rd DLC)
Well thank you for the info
I dont like buying if its mute