Something I noticed while building the forest is that the background images have the same size regardless of their expected position in the parallax, hiding a few bits of the image from the player. This doesn't significantly impact gameplay due to minimal parallax movement. But this prompted me to think how they communicated requests to each other and where exactly it started to break apart. It's possible that unresolved conflicts and challenges hindered progress and led to extended development times.
For lokrc, the reason for long development time is that this is something we do on our free time while juggling other commitments to pay the bills. Additionally, there's lack of interest from most of the team in further developing the game (I won't stop, tho).
For lokre, their reasons may not be too dissimilar from our own situation. Playing devil's advocate here, even though they were financially supported for their work, perhaps it wasn't sufficient due to various constraints, such as family obligations, work commitments, financial pressures, skill gaps, community expectations, and internal team conflicts. It's possible that better management could have alleviated some of these issues, keeping the team alive and speeding up updates.
It's easy to make assumptions from an outsider's perspective, but the reality of the situation may be more complex. If we received the same support, I'm confident that one friend and I could develop a project like LOKRE (the original) within a year or two, but this is because we know exactly what we need to do and our current living condition allows us to do it.
Regardless, it could have been better.
Also, after the conflict, the tribe devs were Initially all over the place, I don't know if they recognized this (which is extremelly imporatant), but now, they are releasing updates more often. The main concern I have is that there's too much "promised" content, which might generate unrealistic expectations.