Hey Dev, I don't think I can call this a "bug" per se, but I noticed that there's a ... quirk, when trying to run this game on either slower machines or slower hard drives (think older mechanical drives vs newer SSDs). Basically, Ren'Py think's there's a potential infinite loop because of a timeout that's occurring somewhere in the Images.rpyc file. The game at that point either completely hangs (and needs a Task Manager closeout), or it comes up with an Infinite Loop Error crash screen.
Easy fix, execution.py file, you just increase a setting under the "def not_infinite_loop(delay):" section :
# Give more time in non-developer mode, since computers can be crazy slow
# and the player can't do much about it.
if not renpy.config.developer:
delay *= 5
I changed it to
if not renpy.config.developer:
delay *= 30
Seemed to work.